Early 2000s

Immediately after taking a break from (which shortly became exiting) grad school at the University of Houston I shifted from making painting based on a drawing system (to which I’ve returned in the last three years) towards generating very tight, plastic, optically intense hard edge paintings like below. I wrote (at the time) these were partly the result of the influence of first generation video games and the pop and palette of the cellular animation in Saturday morning cartoons, and also that “post painterly abstractions are not only icons of high of high art but also of lounge aesthetic; while such a view romanticizes bourgeoise escapist tendencies, I’ve already also confessed a love of video games.”

Current

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